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Loft — Live 3D Elements

Neon / Glass

Neon-on-dark gallery where the hero is real, cursor-reactive WebGL 3D on frosted-glass tiles.

Loft — Live 3D Elements preview
Mood
Futuristic, tactile, playful-premium. A design tool from the near future that you can touch.
Colors
Deep near-black base (#07060d) with drifting violet and cyan gradient glow. Saturated neon accents (magenta, cyan, violet). Translucent white glass panels. High glow, high saturation.
Type
Clean geometric sans, medium weights, tight tracking on headings. Type stays quiet so the live 3D leads.
Layout
Responsive grid of frosted-glass tiles (blur + 1px translucent border + inner glow) over a dark gradient. Each tile frames a single centered 3D object. Detail views put one large live canvas above copy and action buttons. Depth via stacking and translucency.
Motion
Real-time WebGL: objects idle-rotate and tilt toward the cursor, glass panels parallax, gradient blobs drift, glow pulses on buttons. Motion is the product, not decoration.
Texture
backdrop-blur glass, 1px translucent borders, neon drop-glows, glossy real-time 3D, subtle grain over gradients.
Imagery
No stock imagery. The visuals ARE live React Three Fiber objects (refractive glass orbs, metallic torus knots, distorted blobs, particle fields, wireframe solids) rendered in-browser over a dark neon-gradient stage. For static mockups, generate glossy 3D renders of these shapes with kie-ai Seedream/Flux, but the real build should ship actual R3F elements, not images.
Don't
No flat matte-only screens, no muted palettes, no plain white cards, no static hero image where a live 3D object belongs. Lean into depth, glow, and real interaction.

Use in a session

loft-3d

Tell Claude: build [my thing] using swipe ref loft-3d

Full recreation prompt

Recreate a landing page in the "Loft — Live 3D Elements" style (Neon / Glass). This is a VIBE / STYLE-TRANSFER task, not a clone: apply the design DNA below to MY content and section structure, do not copy the reference's copy or exact layout.

Design DNA:
- Mood: Futuristic, tactile, playful-premium. A design tool from the near future that you can touch.
- Colors: Deep near-black base (#07060d) with drifting violet and cyan gradient glow. Saturated neon accents (magenta, cyan, violet). Translucent white glass panels. High glow, high saturation.
- Typography: Clean geometric sans, medium weights, tight tracking on headings. Type stays quiet so the live 3D leads.
- Layout: Frosted-glass panels (blur + 1px translucent border + inner glow) over a dark gradient, each framing a centered focal object. Depth via stacking and translucency.
- Motion: Real-time WebGL that reacts to the cursor (idle rotation plus tilt), parallax glass layers, drifting gradient blobs, glow pulses on CTAs. Motion is the product, not decoration.
- Texture: backdrop-blur glass, 1px translucent borders, neon drop-glows, glossy real-time 3D, subtle grain over gradients.
- Avoid: flat matte-only screens, muted palettes, plain white cards, or a static hero image where a live 3D object belongs.

Imagery (build real assets, do not use placeholders): the centerpiece should be a live React Three Fiber object, not a picture. Use @react-three/fiber + @react-three/drei to render a refractive glass orb (MeshTransmissionMaterial), a metallic torus knot, or a distorted blob over a dark neon stage with an Environment for reflections, and make it tilt toward the cursor. Grab ready-made elements from https://loft.busqueneil.com (Copy component).

Reference exemplar: https://loft.busqueneil.com. Build the page around the content I give you next, faithfully channeling this aesthetic, and wire in a real interactive 3D element as described above.

Reference exemplar

https://loft.busqueneil.com ↗